Monthly Archives: June 2015

Campaign Seasons

The basic campaign in ArmCom runs from July 1944 to April 1945. Weather conditions can vary from dry to rainy to snow and deep snow. I’ve started creating colour schemes for different seasons to be displayed on the campaign day … Continue reading

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Abandon Tank!

Have been working a wee bit on Alpha 8. Have fixed a minor rendering error in the main menu screen, and have changed for procedure for firing machine guns in the Fire MGs phase. Now you select which MG you … Continue reading

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Roadmap to Beta 1

Just a brief post on some of the planned fixes and features that I have in mind before ArmCom gets a ‘beta’ label. The major ones are: fixing the handful of bugs, mostly related to display rendering, that continue to … Continue reading

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That was fast: Alpha 7.6

I fixed the pop-up bug that was in Alpha 7.5, and which made the game impossible to play, since any pop-up message that appeared before a battle would crash the program. Should work fine in 7.6. Also added gyrostabilizer training … Continue reading

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Alpha 7.5 – pop-up bug

There’s a bug with the pop-up info window in 7.5, but I’ve fixed it and just uploaded an updated version.

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Alpha 7.5

Just uploaded Alpha 7.5. Biggest changes are addition of advancing fire when moving into enemy-controlled areas, and an improved display for crew wound and bailing out after the player tank is knocked out. As always, please report any bugs or … Continue reading

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Advancing Fire Added

Added the ability to use Advancing Fire upon entering enemy-controlled areas. It uses 1-6 HE rounds, and if a battle encounter is triggered, you get an attack on enemy units right after any artillery or air strikes. It can be … Continue reading

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ArmCom Playthrough – Caribou

Having finished a number of new features and fixes for Alpha 7.4, I thought I’d write up a narrative playthrough to show off some aspects of the game. Although I’m playing Alpha 7.5, there are only a couple changes from … Continue reading

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