Monthly Archives: July 2015
I probably won’t have time to post a screenshot tomorrow, so here’s an early shot of Alpha 9.1 in progress. (I’ve kept the 9.0 branch separate in case I need to issue new updates to bugs that have appeared) I’ve … Continue reading
Alpha 9.01 is up, it’s a temporary fix that simply disables the @ indicator on the campaign map until I can do a more thorough job of getting the indicator system working properly. This is to avoid breaking saved game … Continue reading
There’s a bug that pops up when the campaign reaches September 15th, causing the game to crash. I’ll put together a fix today, should not affect saved games.
One project I’m planning right now is adding more detail to your tank’s crew. There’s five people in that rolling metal box but in ArmCom they don’t matter too much unless they get injured, or when you give them skills … Continue reading
Already getting a bunch of downloads of Alpha 9.0 from around the world, though mostly from the USA and Europe.
Alpha 9.0 changes a fair bit in terms of how highscore information is stored and a few other object variables, so it won’t be compatible with older saved games or highscore files. As always, if you find any bugs either … Continue reading
Alpha 8.32 is now available for download. Saved games from Alpha 8.3 and 8.31 are compatible and can be continued with this version. Edit: There’s a small typo in the description for August 4th, 1944, will be fixed in Alpha … Continue reading
The new in-game unit portraits are now fully implemented rather than as a mock-up as in my last post. Unit images are set in the vehicles definitions are are displayed both in the tank info window for player tanks, and … Continue reading
From the “Better late than never” department, an early sketch of unit portraits in the to-hit roll result display. These smaller images will be used throughout the game in place of the larger ones now in use for the Sherman.
A helpful player let me know about a game-crashing bug in Alpha 8.3 when firing the main gun. Fixed in Alpha 8.31, and if you had already started a campaign you can load it in 8.31 and continue on.