Monthly Archives: February 2016
A couple of bugs in the counterattack mission have finally been fixed in this version. Changelog follows: – Made the terrain symbols that are displayed next to enemy units on the encounter map slightly more visible against the background – … Continue reading
Note: Armoured Commander is still very alive in the sense that I continue to issue updates to fix bugs, but here are my reflections on completing the project Back in January 2015, I was fairly regularly playing Flames of War … Continue reading
A pair of bug fixes in this update: – Fixed a bug where the assistant driver did not have his Fire Bow MG order properly disabled when an encounter starts with the player tank Hull Down – Hopefully fixed a … Continue reading
After just over a year of part-time development, Armoured Commander is complete! I just compiled and uploaded the stable 1.0 version. I will continue to issue minor updates to fix bugs and crashes, but otherwise this project is finished. Of … Continue reading
I’ve compiled a preview release of the final 1.0 version of ArmCom. It’s compatible with saved games created under the Beta 3 branch, so feel free to update and continue your campaign.
Final content update! Changelog as follows: General Game Stuff – Lowered the volume of bow MG sound effect by 10 db – Added animated credits menu – LW and MG enemy units now less likely to be hit with smoke … Continue reading
Just now putting the final touches on Beta 3.08, including completing the campaign day descriptions and map display locations for both campaigns. This is likely to be the final content update; from here on all that remains before the 1.0 … Continue reading