Monthly Archives: August 2016

Hex Map Pathfinding

Adding pathfinding over the hex map was a lot easier than I thought it was going to be. I use the same A* function as in ArmCom 1, just modified a little for hexes. Right now it’s used for road … Continue reading

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Armoured Commander II

I’m currently working on a sequel to my original game. The scale is larger, there’s more detail in the hex map, and it will cover more periods and theatres of the war.

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Bare-bones Basic Gameplay

Added in a simple concealment/spotting system and added functions to handle removing destroyed units and platoons that have lost all their members. It’s now possible to discover and destroy enemies on the game map. The very brief window that flashes … Continue reading

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Expanding the Map

View post on imgur.com After working on map movement and re-organizing some internal systems so that units are grouped into platoon-sized units, I tried expanding the visible map area and it worked well. I had to lose the message window … Continue reading

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Target Animation

View post on imgur.com Added ability to target units and a very simple firing animation. There’s also a basic to-hit calculation running in the background.

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The Road to Moscow

Some steady progress recently: added in road generation and display, and improved the way that the map viewport is drawn so that it will be much more efficient.

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