Monthly Archives: September 2016
Deploying a little more firepower, a little more front armour, for playtesting.
Testing out the display of unit action and negative status flags in the unit display console.
Added a detailed screen for listing all the factors involved in a small-arms or MG attack, including a list of possible outcomes by dice roll. This will eventually include modifiers such as the effect of gun shields, etc.
Lots of developments going on in ArmCom2, one of which I wanted to show off here. I modified the terrain generation function to be a little less unstructured, and it’s producing some very interesting maps such as the one pictured … Continue reading