Monthly Archives: October 2016
I haven’t had much time to work on ArmCom2 recently, but have managed to work on a few bits and pieces. The core gameplay is coming together nicely, and I hope to have more to show off in a few … Continue reading
Added two panels in the corners of the map viewport, displaying hex terrain and unit info for the hex and/or unit that is currently under the mouse cursor. Also refactored the map system so that multiple units on the same … Continue reading
Working a bit on the AI. Displayed above is the result of the hidden enemy unit scanning the map and building a list of possible move destinations in order to attack the player.