I think there’s two points in the development of a game when you can really feel it coming together, when the lines of code and data start to form themselves into an experience of play.
The first moment for Armoured Commander II was back in February, when I had a map and could move around it using the keyboard. Even though I ended up shifting to a hex-based rather than orthographic tile-based map, that was the first point when ArmCom2 became more than simply an idea and a collection of data.
The second was yesterday, when I played through my first complete scenario start to finish. Granted, it was a tiny scenario, with only a single AT gun unit on the enemy side, but everything worked as intended, and there were no crashes. A couple more minor things to finish and I should have something to show off in a “first look video.”