New Combat Engine

I’ve also recently replaced the core combat engine in the game, from one that was still based on Advanced Squad Leader to one more closely resembling the Tactical Combat System, albeit with several changes, including the use of 2D6 rather than D66. The new system works better for the larger units and scale of ArmCom2, and has the added benefit of combining the attack and armour rolls into one single roll. It still has a lot of flexibility, and I’ve only added the most basic modifiers (range, armour, movement status, terrain) for now.

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