Monthly Archives: March 2017
I’ve uploaded a short gameplay video with me playing through a scenario in the Proof of Concept 3 version of the game.
I put together a new proof of concept version to go with a new gameplay video: Download Proof of Concept 3 here
I’ve done a little more work on Armoured Commander II, and have a new Proof of Concept version put together for testing. The pacing and balance are still quite rough but I think I’ve improved on the previous version of … Continue reading
The new animation system is working well, and everything runs smoothly except the close combat sequence which still needs a little work. I also expanded the map hex information console and turned it into a message and information console. Game … Continue reading
In hopes of keeping ArmCom2 mostly bug-free, I’m implementing an animation system that will handle everything from unit movement on the map to weather effects as shown here. Right now there’s a few bugs relating to the screen display, so … Continue reading
I’ve put together a py2exe-packaged version of Armoured Commander II for players to try out. It is very much a work in progress, is missing a ton of important features (one example: enemy units have no movement AI at all, … Continue reading
A couple of bugs have been shaken out since 1.04, so we’ve fixed them and uploaded a hot fix. Just re-download 1.04 from the downloads page and overwrite your copy of the game. Saved campaigns should have no trouble being … Continue reading
Version 1.04 of Armoured Commander, which brings a slew of bugfixes and interface improvements, is now available to download. Many thanks to Eric Normandeau who has worked on this update for some time. (Version 1.03 was skipped as it was … Continue reading
I know I’m getting close to finishing a version when my bug list gets longer than my to-do list. There’s only a couple major things I need to finish before Alpha 1 is playable: a proper spawn function for units … Continue reading
We are nearly ready to release version 1.04 of the original Armoured Commander game. We just need to do some internal testing then I can package up the new binary and data files for download.