Monthly Archives: March 2017

Assaults and Close Combats

I’ve added a new work-in-progress version to the GitHub repo that includes assaults and close combats. Surprisingly they work pretty much as intended, although they are probably not balanced at all right now! Infantry have the ability to do an … Continue reading

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Nested Dependencies

I’m working on adding assaults and close combat to the game right now, which requires the addition of a new turn phase. As it happens, however, this is one of the those game mechanics that relies on another that’s not … Continue reading

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Terrain Generation Redux

As part of my work toward Alpha 1 I’ve returned to the terrain generation function and am trying to improve it. So far I have redone the procedures for generating hills, forests, and villages, as shown in the animation. Showing … Continue reading

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