Late June Update

Have returned from a couple weeks conference travel and had a little time to continue working on a number of minor but essential systems in the game. One of these is restricting attacks to covered arcs, as shown in the image above. As you can see, the Hull MG is in arc for this target, but since the turret has been rotated, the main gun and the co-ax MG cannot. I’ve started adding additional Polish tanks and guns in preparation for writing the AI routines and testing them.

I’ve also completely removed the on-map pop-up labels. As with ArmCom1, these have turned out to be difficult for the player to follow in the heat of action, and I think the message console below the map, in conjunction with on-map hex highlights that activate when a message is added and a message log window for the player to review, will work much better.

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