I’ve just uploaded this week’s Windows build to the usual download location. A list of changes follows below:
- firepower and AP hits are now resolved at the start of a unit’s activation, giving attackers a chance to pool their attacks on targets
- changed layout of unit info screen, including that used for player unit
- added a basic unit info window, opened by right-clicking on a map hex in the viewport
- if there is more than one unit in the hex, player can cycle through viewing them
- added an additional damage roll after a penetrating hit on an armoured unit or gun;
Minor Damage results not implemented yet - rolling for an additional move only grants further move actions, does not trigger an entire extra activation for the unit; missed turns continue to operate as before
- reorganized the left display panel, giving more space to command and hex info consoles
- disabled spawning the Polish 75mm AA gun since it has to be limited to HE rounds, and this is not yet possible in the game engine
- immobilized result implemented: player tank and enemy vehicles can no longer move if so affected
- changed appearance of hex highlight animation, is now tied to a particular unit in that hex
- re-enabled scenario summary screen displayed at start of new scenario
- units are now highlighted when resolving AP hit(s) on them
- added modifier for gun attacks: -1 if rotated on a turntable before firing, -3 if crew had
to pivot entire gun to fire - added AI step so that guns might pivot to face a target without firing, in preparation to
possibly fire next activation - slight change to how dummy units are spawned, meaning they won’t be clustered together but rather spread out among different squadrons / platoons