Slow Progress

My apologies for not posting anything recently and for not releasing weekly builds, but I have become well stuck-in to my new job, and my available development time has dwindled down to next to nothing. I have done a little bit of work, however, including planning out the crew system in detail.

Right now the player tank will have a crew randomly generated for it, but my plan is to allow the player to choose from a roster of possible crew members, each with slightly different starting stats. The total stats of all potential crewmembers will be equal, so it’s up to the player to choose either a balanced team or one that emphasizes one particular area. I’m going to try to focus on the player tank and crew from here on, and put allied units aside for the moment so that this core element is (hopefully) done right.

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