Category Archives: Uncategorized

Late June Update

Have returned from a couple weeks conference travel and had a little time to continue working on a number of minor but essential systems in the game. One of these is restricting attacks to covered arcs, as shown in the … Continue reading

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Context is Everything

Facing the difficult problem of trying to cram too much information into a limited area of the game screen, I’ve added a new console display in the upper left corner of the map viewport that displays different information depending on … Continue reading

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Quick Update

I’ve made a fair bit of progress on Proof of Concept 4 of Armoured Commander II: expanded the base terrain map and edited terrain generation to handle maps of any size implemented a basic concealment/spotting system with a set of … Continue reading

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May Update

After some reflection prompted by a brief mention of ArmCom2 in The Flare Path, as well as reading the excellent discussions of early computer gaming in The Digital Antiquarian, I’ve decided to return ArmCom2 to its roots, abandoning my static-map, … Continue reading

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April Update

I don’t have a new version of ArmCom2 ready to show off, but I have been making some changes over the past few weeks. Most important of these is shifting the core gameplay from a platoon-based system back to individual … Continue reading

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ArmCom2 – Second Look

I’ve uploaded a short gameplay video with me playing through a scenario in the Proof of Concept 3 version of the game.

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ArmCom2 Proof of Concept 3

I put together a new proof of concept version to go with a new gameplay video: Download Proof of Concept 3 here

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Proof of Concept 2

I’ve done a little more work on Armoured Commander II, and have a new Proof of Concept version put together for testing. The pacing and balance are still quite rough but I think I’ve improved on the previous version of … Continue reading

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Message Console

The new animation system is working well, and everything runs smoothly except the close combat sequence which still needs a little work. I also expanded the map hex information console and turned it into a message and information console. Game … Continue reading

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Rainy Battlefield

In hopes of keeping ArmCom2 mostly bug-free, I’m implementing an animation system that will handle everything from unit movement on the map to weather effects as shown here. Right now there’s a few bugs relating to the screen display, so … Continue reading

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