Category Archives: Uncategorized

New Weekly Build

Version 0.1.0-2018-03-10 is now avaialble for download from the usual location. Changes are as follows: – HE ammo type has been added to guns, also ammo tracking – Minor changes to interface – Additional enemy units added: tankettes and armoured … Continue reading

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Weekly Build Hotfix

I’ve uploaded a slightly updated version of the weekly build, since I found some potentially game-crashing bugs while working on it today. Download link is the same as before. Changes are as follows: ArmCom2 version 0.1.0-2018-03-04 – Unit portrait (if … Continue reading

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New Weekly Build

I’ve just updated the weekly build, downloadable from the usual location. I have tested it on Windows 10 and it works. That’s not to say there won’t be other bugs and crashes, but at least Win10 players can progress past … Continue reading

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Windows 10 Crash in Weekly Build

Just a quick note that the current weekly build crashes consistently on Windows 10 right upon starting a new game – I’ve figured out the problem though and the next weekly build, with updates and new features, should work fine … Continue reading

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New Weekly Build

A new weekly build is available from the usual download location. The biggest change from last week is the addition of machine guns and Firepower attacks. These will not (yet) harm an armoured target, but are effective against infantry. Infantry … Continue reading

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New Start and a New Weekly Build

At the beginning of this year I took a hard look at the state of Armoured Commander II and decided to start fresh. I wasn’t happy with how the game was developing and I had learned a lot over the … Continue reading

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Late-October Update

Two recent developments in ArmCom2: I’ve re-done the spotting system, changing it from a deterministic system (units are always spotted given a set of conditions) to a roll-based one with a couple automatic cases. Each crewman has a chance to … Continue reading

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Polish Player Forces

Just got Polish forces working as a player option, with randomly generated German enemy units. It took a little doing because of the non-ASCII characters in Polish names. For now I have to normalize them to the nearest ASCII equivalents, … Continue reading

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Slow Progress

My apologies for not posting anything recently and for not releasing weekly builds, but I have become well stuck-in to my new job, and my available development time has dwindled down to next to nothing. I have done a little … Continue reading

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Character Name Menu

I’ve fixed a few elements of the battlegroup building menu, and have also added a small interface to input the player character’s name. This function will also be used to change crew names as well. Next step is crew selection.

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