Category Archives: Uncategorized

Quick Update

I’ve uploaded my current working version to the GitHub repository, with many of the new additions and changes planned for the next weekly build included. I’ve added a sound effect system with one in-game effect implement so far, with more … Continue reading

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Voices from the Past: Passchendaele and Dieppe

No progress update today (although there has been a fair bit of progress – assaults are coming!) instead I’d like to link two tank-related stories that happened 100 and 75 years ago this week: During the Battle of Passchendaele, the … Continue reading

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A Look Ahead

I wanted to record a playthrough of this week’s build but it doesn’t look like that will be possible today, so instead I’m going to write a brief outline of my near-term plans for development of Armoured Commander II. Since … Continue reading

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Weekly Build for 4 August 2017

I’ve just uploaded this week’s Windows build to the usual download location. A list of changes follows below: firepower and AP hits are now resolved at the start of a unit’s activation, giving attackers a chance to pool their attacks … Continue reading

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Preparing for Weekly Build

I’ve got this week’s build just about ready, I just need to do some more testing tomorrow before I package and upload it. I think I’ve managed to fix the most troublesome bug that saw enemy units attacking from hexes … Continue reading

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Video playthrough of weekly build

I recorded a playthrough of this week’s build. Spoiler: it does not end well for me.

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Weekly Build for 28 July 2017

I’ve just uploaded this week’s Windows build which can be downloaded here. Changes from last week include improvements to the spotting system and enemy AI, a new system for selecting and placing enemy units on the map, and a few … Continue reading

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Weekly Build for 21 July 2017

The weekly Windows build has been uploaded, download link is the same as last week. Players should find a number of improvements and additions from the previous version, including HE attacks, a new system for RoF attacks, new actions for … Continue reading

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Mockups for Scenario/Campaign and Battlegroup Menus

I’ve revised a couple mockups of how the future scenario/campaign and battlegroup creation menus might look. This helps me plan for coding the real menus and saves time moving elements around the screen later on. As always I’m using the … Continue reading

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Recent Work

I’ve fixed a few bugs and added a few features to the main development version of ArmCom2, the source code for which can be downloaded from GitHub or you can try out the weekly Windows build this Friday. I’ve added … Continue reading

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