Category Archives: Uncategorized

Windows 10 Crash in Weekly Build

Just a quick note that the current weekly build crashes consistently on Windows 10 right upon starting a new game – I’ve figured out the problem though and the next weekly build, with updates and new features, should work fine … Continue reading

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New Weekly Build

A new weekly build is available from the usual download location. The biggest change from last week is the addition of machine guns and Firepower attacks. These will not (yet) harm an armoured target, but are effective against infantry. Infantry … Continue reading

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New Start and a New Weekly Build

At the beginning of this year I took a hard look at the state of Armoured Commander II and decided to start fresh. I wasn’t happy with how the game was developing and I had learned a lot over the … Continue reading

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Late-October Update

Two recent developments in ArmCom2: I’ve re-done the spotting system, changing it from a deterministic system (units are always spotted given a set of conditions) to a roll-based one with a couple automatic cases. Each crewman has a chance to … Continue reading

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Polish Player Forces

Just got Polish forces working as a player option, with randomly generated German enemy units. It took a little doing because of the non-ASCII characters in Polish names. For now I have to normalize them to the nearest ASCII equivalents, … Continue reading

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Slow Progress

My apologies for not posting anything recently and for not releasing weekly builds, but I have become well stuck-in to my new job, and my available development time has dwindled down to next to nothing. I have done a little … Continue reading

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Character Name Menu

I’ve fixed a few elements of the battlegroup building menu, and have also added a small interface to input the player character’s name. This function will also be used to change crew names as well. Next step is crew selection.

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Unit Selection Menu Implemented

No unit type description yet, since it hasn’t been added to the data anyway, but it’s now possible to select from a list of unit types. Next step is actually adding them to the battlegroup list and making sure that … Continue reading

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Unit Selection Menu

This is a mockup in REXPaint of the unit selection menu, with German units from September 1939 shown. I decided to separate the battlegroup building menu and the unit selection menu, both because it made more sense from a design … Continue reading

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Battlegroup Menu

It doesn’t look like much, but I’ve started to add the battlegroup building menu into the game, working from my initial REXPaint mock-up. Progress has been slower than I had expected because when I got to this stage I realized … Continue reading

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