-
Recent Posts
Archives
- May 2023
- December 2021
- March 2021
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- April 2019
- March 2019
- February 2019
- January 2019
- September 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
Monthly Archives: May 2015
Alpha 7.4
Just a couple updates for this version. I think that the previous Alpha 7.3 had a problem where the new font image file (terminal8x12_armcom.png) wasn’t being included in the zip archive because I forgot to update the py2exe script. This … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 7.3
Knocked off a lot of items on my to-do list today, compiled everything into Alpha 7.3, now available for download. I’ve added a full-screen mode; at present it has to be enabled every time you load a saved game, but … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 7.2
Just uploaded Alpha 7.2, changelog follows: – Increased the height of campaign day map slightly – Added rifle fire sound effect for enemy LW attacks – Added campaign area info console, with basic information about the map area on mouseover … Continue reading
Posted in Uncategorized
Leave a comment
Artillery and Air Strikes
Made a couple last changes to how artillery and air strikes are handled. As mentioned, previously you had to attempt to call in artillery as you entered an enemy-held area. If it didn’t arrive, you still had to enter the … Continue reading
Posted in Uncategorized
Leave a comment
Campaign Day Actions and Air Strikes
Doing some work on finishing how campaign day actions are stored, calculated, and displayed. If there’s weather conditions that effect time required for certain actions, it’s updated automatically. Also added in Air Strikes, and ended up changing the way that … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 7 Bug
Alpha 7 had a nasty bug where the game would crash when your tank is knocked out. Had to do with how the sector from which the knock-out hit came from was stored. Alpha 7.1 fixes this and adds some … Continue reading
Posted in Uncategorized
Leave a comment
Marshy Terrain
Added a new terrain type: Marshland. Only has a 2.7% chance of appearing in any given map area, but it’s completely impassible to you as well as enemy forces, so any path you choose must go around it. Roads are … Continue reading
Posted in Uncategorized
Leave a comment
Road Pathfinding WIP
Getting better! Still need to extend some roads to the edge of the map.
Posted in Uncategorized
Leave a comment
Campaign Day Map
The Campaign Day Map started out very simple – I wanted to create a map of linked nodes, but didn’t want to spend too much time on what is, essentially, a framework for the important part of the game. Initially … Continue reading
Posted in Uncategorized
Leave a comment