Doing some work on finishing how campaign day actions are stored, calculated, and displayed. If there’s weather conditions that effect time required for certain actions, it’s updated automatically. Also added in Air Strikes, and ended up changing the way that Artillery and Air Strikes work. Now you call them in to adjacent areas and don’t have to move into them until you are ready, but you can only call in either an artillery or an air strike on any given map area.
Works better, I think, since you can invest the time it takes to hitting an area of heavy resistance if you really want to move into it. Also moved the weather conditions display and created an info console for map areas.