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Monthly Archives: June 2015
Development Schedule
I’ll just add a quick note here to say that I’ll only be able to do minor bugfixes for the next few weeks, since I’m on a research trip at the moment. The next big step, however, is to open … Continue reading
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Alpha 8.22
Fixed a small but significant bug where the loader’s ‘Scrounger’ skill would crash the game on activation. You can see how often I actually used this skill in playtesting! (Never) Thanks to the player who reported it, as well as … Continue reading
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Alpha 8.21
Uploaded Alpha 8.21, this is a minor update so saved games from 8.2 are compatible. Note that there’s an incomplete location indicator on the campaign calendar map; eventually this will follow you throughout the entire campaign into Germany. Changelog follows: … Continue reading
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Small but Significant Change in Loader Orders
I’ve made a small change to how the “Change Gun Load” action works for the Loader. In the past, if you had your Loader change the main gun load (for example, from HE to WP) you could not fire the … Continue reading
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New Resource: Patton’s Tank Drive: D-Day to Victory
Just arrived in the post, published in 1995. It’s full of typos, but nevertheless has a bunch of great quotes, photographs, and details about the 4th armoured from Africa, through Italy, France, and into Germany. Lots of great material to … Continue reading
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Alpha 8.2
Just uploading Alpha 8.2 now. Changelog follows: – Added a preview of the currently saved campaign to the main menu – Game will check version of saved game against current game version and, if there is a mismatch, will not … Continue reading
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Chunky Sounds
As part of my work on Beta 1, I’m replacing the placeholder sound samples with newly generated sound effects, using LLMS and a port of sfxr to generate 8-bit-themed sound effects. The results, as can be seen in the image … Continue reading
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Alpha 8.1
Just uploaded Alpha 8.1. Might be a few more bugs in this version since I changed the way that the campaign calendar works, but I managed to fix a number of them in playtesting. Full changelog follows: New Campaign Calendar … Continue reading
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Improving the Campaign Calendar
I’ve started making a few changes to the campaign calendar for Alpha 8.1. First, the player has to manually advance each day, rather than having the action rolls done automatically (and invisibly) in the background. There’s also a short animation … Continue reading
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Alpha 8
Just uploaded Alpha 8. Biggest changes are a new system for firing MGs, and different colour schemes for the campaign day map based on season and ground cover. I’m going to tweak these colours a little more in the future, … Continue reading
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