Alpha 7.5

Just uploaded Alpha 7.5. Biggest changes are addition of advancing fire when moving into enemy-controlled areas, and an improved display for crew wound and bailing out after the player tank is knocked out. As always, please report any bugs or other weirdness you encounter. Full changelog follows:

– Changed command to issue an order to a crewman to [O]; this brings up a list of possible orders, while you can also use A/D/Left/Right to cycle through orders
– Fixed a bug where the current day’s VP wasn’t being added to your highscore when KIA or being sent home ended the campaign
– Added option to use advancing fire upon entering enemy-controlled areas. Uses 1-6 HE rounds, and if a battle encounter is triggered, you get an attack on enemy units right after any artillery or air strikes. Advancing fire affects all enemy units on the map, but is less effective against vehicles, against units at medium or long range, and pins units rather than laying smoke.
– Fixed a bug where the currently selected crewmember would be reset after saving and reloading a game. System relies on no two crew members having the same name, but I also updated the GenerateName function so that it will throw out any name that is already being used by a crew member (unlikely, but not impossible)
– Improved display of crew fate after tank is knocked out, uses the menu console now

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