-
Recent Posts
Archives
- May 2023
- December 2021
- March 2021
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- April 2019
- March 2019
- February 2019
- January 2019
- September 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
Monthly Archives: August 2015
Damage Modeling in Alpha 9.2
Modeling different types of minor damage to the player tank has been on my to-do list for quite some time, and I am finally adding it to Alpha 9.2. Minor damage can result from small-arms attacks on your tank, from … Continue reading
Posted in Uncategorized
Leave a comment
Implementing Minor Tank Damage in 9.2
Testing out the effects and display of minor damage to tank systems in Alpha 9.2. ‘Lucky Lady’ indeed! Some damage can be repaired during a combat encounter, most will be fixed or replaced automatically after an encounter is over.
Posted in Uncategorized
Leave a comment
Screenshot Saturday
Added in a very simple display of enemy unit terrain. I had tried more complicated systems before but I found they were just a distraction from the clean and simple encounter map. This appears to be subtle enough to add … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 9.17
Last minor version before 9.2, which will add some final major features. Changelog follows: – Changed the way that sounds are loaded and played so that they are loaded just before they are played, rather than being all loaded into … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 9.16
More minor fixes and improvements in this version. Trying to take care of the minor stuff before I make a new version with bigger changes that breaks compatibility with previously saved campaigns. Current plan is to have an Alpha 9.2 … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 9.15
This version features a number of big fixes and improvements. Full changelog follows: – Friendly Action system now a 2D6 rather than a D100 system. – Fixed a bug where the Loader would be reset to Reload orders if main … Continue reading
Posted in Uncategorized
Leave a comment
Bug fixes in Alpha 9.15
Working on testing and fixing bugs for the next release, and ran into a tough spot while in a gun duel with a STuG III.
Posted in Uncategorized
Leave a comment
Alpha 9.14
And right on schedule – this version has been tested a little more and should finally lay the rest the orders bug. The assistant driver was pretty much useless in recent versions, this one should restore him to usefulness.
Posted in Uncategorized
Leave a comment
Alpha 9.13
Fixing that bug has created another quite more serious bug, where all crew orders are automatically reset each turn and the tank cannot actually do any actions. This bug has been fixed in 9.13 and will, no doubt, create yet … Continue reading
Posted in Uncategorized
Leave a comment
Alpha 9.12
One of the bugs from 9.0 has proven tougher than I thought; this update should fix it, however.
Posted in Uncategorized
Leave a comment