Monthly Archives: August 2015

Damage Modeling in Alpha 9.2

Modeling different types of minor damage to the player tank has been on my to-do list for quite some time, and I am finally adding it to Alpha 9.2. Minor damage can result from small-arms attacks on your tank, from … Continue reading

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Implementing Minor Tank Damage in 9.2

Testing out the effects and display of minor damage to tank systems in Alpha 9.2. ‘Lucky Lady’ indeed! Some damage can be repaired during a combat encounter, most will be fixed or replaced automatically after an encounter is over.

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Screenshot Saturday

Added in a very simple display of enemy unit terrain. I had tried more complicated systems before but I found they were just a distraction from the clean and simple encounter map. This appears to be subtle enough to add … Continue reading

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Alpha 9.17

Last minor version before 9.2, which will add some final major features. Changelog follows: – Changed the way that sounds are loaded and played so that they are loaded just before they are played, rather than being all loaded into … Continue reading

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Alpha 9.16

More minor fixes and improvements in this version. Trying to take care of the minor stuff before I make a new version with bigger changes that breaks compatibility with previously saved campaigns. Current plan is to have an Alpha 9.2 … Continue reading

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Alpha 9.15

This version features a number of big fixes and improvements. Full changelog follows: – Friendly Action system now a 2D6 rather than a D100 system. – Fixed a bug where the Loader would be reset to Reload orders if main … Continue reading

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Bug fixes in Alpha 9.15

Working on testing and fixing bugs for the next release, and ran into a tough spot while in a gun duel with a STuG III.

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Alpha 9.14

And right on schedule – this version has been tested a little more and should finally lay the rest the orders bug. The assistant driver was pretty much useless in recent versions, this one should restore him to usefulness.

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Alpha 9.13

Fixing that bug has created another quite more serious bug, where all crew orders are automatically reset each turn and the tank cannot actually do any actions. This bug has been fixed in 9.13 and will, no doubt, create yet … Continue reading

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Alpha 9.12

One of the bugs from 9.0 has proven tougher than I thought; this update should fix it, however.

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