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Monthly Archives: October 2015
Preview of Beta 2.0
I’ve uploaded a preview build of Beta 2.0; it doesn’t include all the new features that I had hoped to include, but I think it’s a marked improvement over the Beta 1 branch. I’m particularly interested in feedback regarding the … Continue reading
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Campaign Missions in Beta 2.0
A quick screenshot of work in progress for Beta 2.0: campaign missions that are randomly assigned during the campaign day. Bonus VP are awarded for capturing particular map areas. In the screenshot above, do you take a chance on the … Continue reading
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Beta 1.6
Thanks to Simon, who pointed out a bug in Beta 1.5 where the game would crash if your advancing fire and other attacks cleared the encounter map of enemies. Fixed in Beta 1.6. Edit: An early upload of Beta 1.6 … Continue reading
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Next Steps Toward Beta 2
The current version of ArmCom, Beta 1.5, appears to be fairly stable and is getting over a dozen new downloads per day. I’m really happy to see how many people are enjoying the game, and am encouraged by the amount … Continue reading
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Player Tank Overhead View Mockup
Putting together ideas for overhead views of the player tank. These will be used in the tank selection screen, as well as a future planned penetrating hit display screen. Right now the direction and location of a penetrating hit influences … Continue reading
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Beta 1.5
Lots of minor fixes and improvements in this version, will not break compatibility with any savegame created since Beta 1.0 however. Many thanks to Zomb Lee for his Let’s Play videos, which have helped identify areas for improvement. Full changelog … Continue reading
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Damage Types added to Online Manual
I’ve updated the online manual with a section that lists all possible damage to the player tank, with a description of their effects and whether or not they can be repaired during an encounter. It’s section 7, near the bottom … Continue reading
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Beta 1.4
More improvements, including a new ability for Armoured Cars! Beta 1.4 Changelog – Added brief outline of ammo types to the main gun ammo menu – Broken periscopes now replaced after combat encounter – Added option to return to HQ, … Continue reading
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Beta 1.3
This update represents the start of me adding improvements and fixes based on the recent user feedback, full changelog follows: – Added more colour highlighting of command keys in menus – Changed some sound effects slightly based on user feedback … Continue reading
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Working on Beta 1.3
Based on comments that I received as part of the Feedback Friday on the Roguelike development subreddit, I’m working on improving the look and layout of many of the in-game screens. First up is the campaign calendar view. Area on … Continue reading
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