Monthly Archives: November 2015

Beta 2.1 in progress

Working on some big additions for the next major update, one of which is the Sherman VC ‘Firefly’, which the Canadians get in their new campaign. So far it’s been quite fun to play, but although it excels at anti-armour, … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.06

This version fixes a few bugs that helpful players have reported in, including an entire tank model that was coded but never implemented! Meet the M4A1(76)W, now available from the start of the campaign. Changelog follows: – Actual time cost … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.05 New Animation

Animated gif of the new in-game animation when a battle encounter is triggered.

Posted in Uncategorized | Leave a comment

Beta 2.05

Two cosmetic additions in this version: overhead views of all player tank models, and an animated zoom-in effect when a battle encounter is triggered. The former was made possible by the excellent rexpaint and XPLoader parser.

Posted in Uncategorized | Leave a comment

ArmCom Downloads

2,551 unique IPs have downloaded ArmCom since July 21st. This doesn’t mean that two and a half thousand individual people downloaded the game, since many ISPs use dynamic IPs, and people move around anyway. Some peaks in terms of single-day … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.04

Beta 2.04 is now available for download. This version brings a number of bugfixes and minor changes to the game system. One of the big changes is that campaign day maps are now only about 2/3 the height that they … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.03

Beta 2.03 includes a number of changes, most important of which is a fix for a serious bug where a battle encounter would be triggered after every resupply on the campaign day map! This was supposed to only happen during … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.02

Another minor update that fixes a few bugs: – Tank movement animation on campaign day map now only shown if animations are set to on in campaign settings – Added a pop-up notification when crewmen gain a level – Crewmen … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.01

Just uploaded Beta 2.01, it includes some minor fixes and additions based on player feedback: – Exit Area Changed and Friendly Advance random events will no longer select Exit nodes, so the player can still capture this node and trigger … Continue reading

Posted in Uncategorized | Leave a comment

Beta 2.0

I’ve added Beta 2.0 as the default version for general download. The previous stable version, Beta 1.6, can still be downloaded from the Downloads page. Note that saved games cannot be transferred from 1.6 to 2.0, so you will have … Continue reading

Posted in Uncategorized | Leave a comment