Monthly Archives: March 2016

ArmCom 2

Haven’t had much time recently to work on ArmCom 2, but I did put together a new mockup of the title screen in REXPaint. My idea is that a random tank type from the game appears each time you load … Continue reading

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ArmCom2 – Proof of Concept progress

The Proof of Concept for ArmCom2 is coming along nicely. I’ve changed the terrain generation slightly and added a few more tile types, the result is a nice-looking if quite bare battlefield. Right now the player can move their single … Continue reading

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ArmCom2 Terrain Generation

In ArmCom 1 I was mostly able to avoid dealing with real roguelike map generation. The campaign day map was pretty simple to generate, and the encounter map was always the same hex matrix. In ArmCom2 scenarios will take place … Continue reading

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