Monthly Archives: July 2016

Hex Map and Field of View

Changed the way that the map tiles are displayed to emphasize the hex nature of the map. Also figured out line drawing and field of view in a hex grid space as shown above.

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ArmCom 2 – A New Old Direction

Over the past few weeks, I’ve tried various techniques and approaches to make the planned grid map work, but it’s just not turning out how I had hoped. I suspect that there’s simply too much information that would need to … Continue reading

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