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Monthly Archives: September 2016
Panzer 35(t)
Deploying a little more firepower, a little more front armour, for playtesting.
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Display of Unit Statuses
Testing out the display of unit action and negative status flags in the unit display console.
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Attack Roll Display
Added a detailed screen for listing all the factors involved in a small-arms or MG attack, including a list of possible outcomes by dice roll. This will eventually include modifiers such as the effect of gun shields, etc.
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New Terrain Generation
Lots of developments going on in ArmCom2, one of which I wanted to show off here. I modified the terrain generation function to be a little less unstructured, and it’s producing some very interesting maps such as the one pictured … Continue reading
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Phasing Out Phases
Last week I reworked the turn and action structure, getting rid of the standard turn phases that characterize so many tabletop and cardboard wargames. This system imposes a set structure on the flow of the game, organizing certain types of … Continue reading
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