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Monthly Archives: January 2017
Hex Selection and Move Order
This past week was quite a busy one, but I did get a chance to implement hex selection and a simple ‘Move’ order for friendly units. The player can now order units to move to any hex on the viewport, … Continue reading
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After Action Report on Armoured Commander I
Just a quick note to say that Sean Couture over at Wargamer.com has written up an article on his experiences playing Armoured Commander I. Brought back great memories of developing and playing through the game for me!
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Orders Up
A very brief update today, just to report that I have finished some minor but important refinements to the GUI of the game, as shown above (with a few placeholder text strings,) and will soon begin work on some core … Continue reading
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Further Fun With Hexes
The screenshot above might not look all that different from the one I posted last month, but a fair amount of work went into getting the game to this stage. Originally I had hard-coded the area of hexes that were … Continue reading
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