Hex Selection and Move Order

This past week was quite a busy one, but I did get a chance to implement hex selection and a simple ‘Move’ order for friendly units. The player can now order units to move to any hex on the viewport, and the unit will plot the best path and move there. In the animation above, all other units have had their AI disabled temporarily for testing. Only the tank platoon is active. (The weird visual artifact on the left-most enemy unit is a result of the gif generation, it’s not in the game)

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