ArmCom2 Alpha 1

I know I’m getting close to finishing a version when my bug list gets longer than my to-do list. There’s only a couple major things I need to finish before Alpha 1 is playable:

  • a proper spawn function for units that place them intelligently into the map
  • force selection tables for enemy units that will generate a random but reasonable opponent
  • AI movement action: selecting a good location on the map and moving toward there

Some things that are important but non-essential, such as animations for attacks and sound effects, will need to wait for a future version. I’ve learned that it’s better to put everything together and give players a chance to try it out, even if the interface and features are bare-bones.

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