Armoured Commander II: Proof of Concept

I’ve put together a py2exe-packaged version of Armoured Commander II for players to try out. It is very much a work in progress, is missing a ton of important features (one example: enemy units have no movement AI at all, but they will shoot at you as best they can) but it will give interested players an idea of where the game is going.

I know there’s a handful of bugs in the game (eg. objective hex highlights disappear during attack animations) but one can play through an entire scenario. No sounds or music yet.

New version available: see post of 25th March

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