Monthly Archives: June 2017

Late June Update

Have returned from a couple weeks conference travel and had a little time to continue working on a number of minor but essential systems in the game. One of these is restricting attacks to covered arcs, as shown in the … Continue reading

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Context is Everything

Facing the difficult problem of trying to cram too much information into a limited area of the game screen, I’ve added a new console display in the upper left corner of the map viewport that displays different information depending on … Continue reading

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Quick Update

I’ve made a fair bit of progress on Proof of Concept 4 of Armoured Commander II: expanded the base terrain map and edited terrain generation to handle maps of any size implemented a basic concealment/spotting system with a set of … Continue reading

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