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Monthly Archives: July 2017
Video playthrough of weekly build
I recorded a playthrough of this week’s build. Spoiler: it does not end well for me.
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Weekly Build for 28 July 2017
I’ve just uploaded this week’s Windows build which can be downloaded here. Changes from last week include improvements to the spotting system and enemy AI, a new system for selecting and placing enemy units on the map, and a few … Continue reading
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Weekly Build for 21 July 2017
The weekly Windows build has been uploaded, download link is the same as last week. Players should find a number of improvements and additions from the previous version, including HE attacks, a new system for RoF attacks, new actions for … Continue reading
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Mockups for Scenario/Campaign and Battlegroup Menus
I’ve revised a couple mockups of how the future scenario/campaign and battlegroup creation menus might look. This helps me plan for coding the real menus and saves time moving elements around the screen later on. As always I’m using the … Continue reading
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Recent Work
I’ve fixed a few bugs and added a few features to the main development version of ArmCom2, the source code for which can be downloaded from GitHub or you can try out the weekly Windows build this Friday. I’ve added … Continue reading
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Weekly Build – July 14 2017
I’m going to try to upload weekly Windows builds of my work in progress so players can try them out. Bear in mind that these are not complete games, and will have bugs and unfinished features, but they will include … Continue reading
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Armoured Commander II – Final Proof of Concept Version
I’m pleased to make available for download the final proof-of-concept version of Armoured Commander II. This means that I think the design of the core gameplay is good enough in its current incarnation to start work on a proper Alpha … Continue reading
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Something to Fight For
I’ve just today added objectives back in to the map, along with a display of their distance from the player, the direction toward them, and a colour signifying their status: neutral, friendly-controlled, or enemy-controlled. Objectives must now actually be held … Continue reading
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