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Monthly Archives: August 2017
Weekly Build for 1 September 2017
I’ve packaged up a new weekly build and have uploaded it to the usual location. There’s a lot of new stuff and changes this week since I’ve been doing research work over the past while and have only had short … Continue reading
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Quick Update
I’ve uploaded my current working version to the GitHub repository, with many of the new additions and changes planned for the next weekly build included. I’ve added a sound effect system with one in-game effect implement so far, with more … Continue reading
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Voices from the Past: Passchendaele and Dieppe
No progress update today (although there has been a fair bit of progress – assaults are coming!) instead I’d like to link two tank-related stories that happened 100 and 75 years ago this week: During the Battle of Passchendaele, the … Continue reading
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A Look Ahead
I wanted to record a playthrough of this week’s build but it doesn’t look like that will be possible today, so instead I’m going to write a brief outline of my near-term plans for development of Armoured Commander II. Since … Continue reading
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Weekly Build for 4 August 2017
I’ve just uploaded this week’s Windows build to the usual download location. A list of changes follows below: firepower and AP hits are now resolved at the start of a unit’s activation, giving attackers a chance to pool their attacks … Continue reading
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Preparing for Weekly Build
I’ve got this week’s build just about ready, I just need to do some more testing tomorrow before I package and upload it. I think I’ve managed to fix the most troublesome bug that saw enemy units attacking from hexes … Continue reading
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