Development Build – 24 December 2019

I’ve uploaded an in-progress development build to the usual download location as I work on Alpha 10. A number of minor improvments and fixes already in this version compared to Alpha 9.2:


ADD: Age and rank set for new crewmen
CNG: New experience point and leveling system for player crew
CNG: Revised environmental conditions display console in both campaign day and scenario layers
FIX: Minor display bug when changing game options in the in-game menu
FIX: Bug where resuming a game saved within a scenario would not enter the scenario upon load

Campaign Calendar

ADD: Campaigns can set average enemy resistance levels for that week
CNG: Method of rolling for combat days

Campaign Day

ADD: Rivers and bridges now generated on the Campaign Day map
ADD: Player cannot proceed across rivers unless a bridge is present
ADD: Odds of dirt road generation on campaign day map to region definitions
CNG: How enemy strength levels in zones are calculated
CNG: Standardized cost of support request to 10.0 points per request granted
CNG: Moving with an active air/artillery support request adds time: +10 mins for air, +15 mins for artillery
CNG: Destroyed units from player squad only replenished when player requests resupply
CNG: If player moves in enemy-held zone and no scenario is triggered, possible that requested support level is still depleted


ADD: Possible direct hit from air and artillery attacks: destroys infantry and gun units, unarmoured or open-topped vehicles, and doubles effective firepower on armoured targets
ADD: Moving from Woods and Marsh terrain requires an extra bog check before movement begins
ADD: Reposition command for Driver: generates new terrain / HD status (also for rest of squad), always successful, but bog and breakdown checks are required
ADD: Sound effect when moving shells to/from the ready rack
CNG: Terrain for destination hex now used for normal bog checks

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