ArmCom2 2.0.0 Release Candidate 2

I’ve updated the downloadable development build to 2.0.0 release candidate 2. This update fixes a crash that occured when enemy trucks tried to unload passengers, and also includes a few other minor fixes and updates.

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ArmCom2 2.0.0 Release Candidate 1

I’ve uploaded a release candidate for the first major update to Armoured Commander II, available to download from the usual development build link. Version 2.0.0 will bring a number of new features and fixes to the game, but still needs some testing to ensure that it’s mostly bug- and crash-free. Feel free to try it out, however, if you want a taste of what’s to come in the next stable release. Full changelog to follow with the stable release.

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Development Build – 9 April 2020

A new work-in-progress development build is now available for download. I’m still working on a number of fixes and improvements for version 2, but this can give you a taste of what’s to come. Notably new in this version: overloading gun ammo, crew position swapping, and flamethrowers.

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Development Build – 4 April 2020

I’ve put together a new development build that includes some new fixes and features that I’ve been working on for the next major update to the game. The system for organzing saved games is completely new, so saved campaigns from 1.0.7 are not compatible with this development version. Some highlights:

  • Saved games are now organized per campaign, and the player can have one saved game per campaign
  • Completely new injury and condition system for crewmen, with six separate body locations
  • Additional outcomes for firepower resolution and a pop-up window showing odds of each outcome and final result
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Update to 1.0.7

Minor update to correctly re-calculate capture VP values after moving to a new area on the Campaign Day map.

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ArmCom2 Featured in RPS’ The Flare Path

ArmCom2 was recently featured on Rock Paper Shotgun as part of a round-up of free tank-focused games, on the regular wargaming series The Flare Path.

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Update to 1.0.6

The main download for ArmCom2 has been updated to version 1.0.6 with some fixes identified and suggested by players:

FIX: Combat calendar generation for Liberation campaign
ADD: Confirmation step if player proceeds past ammo load menu without loading any ammo
CNG: If player tank’s main gun only has one type of ammo, it will be automatically fully loaded with that type and the ammo load menu will be skipped
CNG: T-28’s main gun now has a base 1% chance of maintaining Rate of Fire

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Update to 1.0.5

ArmCom2 has been updated to fix a crash when non-combat units like trucks were involved in close combat. Version 1.0.5 is compatible with earlier saved campaigns.

Edit: Also now fixed a bug where the Canada’s Best campaign could get stuck forever on October 22nd!

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ArmCom2 Release 1.0.4

Armoured Commander II is out of beta with its first (hopefully!) stable release, 1.0.4. A few minor fixes from recent betas, listed below:

FIX: Hopefully fixed occasional crashes during close combat
FIX: Fixed crash when changing to a new tank from the A9 Cruiser Mk I
CNG: Some sound effects

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Update: 1.0.2-beta

Thanks very much to a player for reporting this bug, should be fixed now in 1.0.2-beta:

FIX: Crewmen being transferred to a new tank were not having their variables set properly, meaning that their position was still attached to the old, destroyed tank. This manifested itself when their visible hexes were not being set properly after the transfer.

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