Author Archives: Rev_Sudasana

Polish Player Forces

Just got Polish forces working as a player option, with randomly generated German enemy units. It took a little doing because of the non-ASCII characters in Polish names. For now I have to normalize them to the nearest ASCII equivalents, … Continue reading

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Slow Progress

My apologies for not posting anything recently and for not releasing weekly builds, but I have become well stuck-in to my new job, and my available development time has dwindled down to next to nothing. I have done a little … Continue reading

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Character Name Menu

I’ve fixed a few elements of the battlegroup building menu, and have also added a small interface to input the player character’s name. This function will also be used to change crew names as well. Next step is crew selection.

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Unit Selection Menu Implemented

No unit type description yet, since it hasn’t been added to the data anyway, but it’s now possible to select from a list of unit types. Next step is actually adding them to the battlegroup list and making sure that … Continue reading

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Unit Selection Menu

This is a mockup in REXPaint of the unit selection menu, with German units from September 1939 shown. I decided to separate the battlegroup building menu and the unit selection menu, both because it made more sense from a design … Continue reading

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Battlegroup Menu

It doesn’t look like much, but I’ve started to add the battlegroup building menu into the game, working from my initial REXPaint mock-up. Progress has been slower than I had expected because when I got to this stage I realized … Continue reading

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Weekly Build for 8 September 2017

Weekly Windows build is now available, changelog follows: – added a new debug flag: disable enemy AI (for testing) – changed saved game compatibility so that first two numbers in version determine compatible saves (in the future, updates that do … Continue reading

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Campaign Menu in Progress

I’ve started adding the campaign selection menu into the game. At first the player will only be able to play a single scenario given these settings, but in the future a campaign will consist of many scenarios linked together, over … Continue reading

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Weekly Build for 1 September 2017

I’ve packaged up a new weekly build and have uploaded it to the usual location. There’s a lot of new stuff and changes this week since I’ve been doing research work over the past while and have only had short … Continue reading

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Quick Update

I’ve uploaded my current working version to the GitHub repository, with many of the new additions and changes planned for the next weekly build included. I’ve added a sound effect system with one in-game effect implement so far, with more … Continue reading

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